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SplatLab

SplatLab: Autonomous Scientific Discovery for 3DGS ResearchAn autonomous research system that reproduces published 3D Gaussian Splatting baselines, proposes extensions, and writes manuscripts while binding every reported number to a logged training run.

SplatLab
Figure from the paper, arXiv. Source
The loop

SplatLab autonomously reproduces baselines and proposes extensions for 3D Gaussian Splatting. It then uses an internal Elo tournament to score candidates on measured GPU PSNR, feeding verbal gradient feedback back into its own generation process to refine its research outputs.

The loop
SplatLab
Project · arXiv
  1. SplatLab reproduces 3DGS baselines
  2. proposes and codes extensions
  3. scores candidates via Elo tournament
  4. uses feedback to refine research outputs
  1. SplatLab reproduces 3DGS baselines
  2. proposes and codes extensions
  3. scores candidates via Elo tournament
  4. uses feedback to refine research outputs
↻ The improved system does the next round, and the loop turns again.

Why it is a road to recursion

By closing the loop on hypothesis generation, execution, and self-evaluation in a live computer vision subfield, it provides a blueprint for autonomous systems that can iteratively advance their own underlying architectures.

Evidence

SplatLab autonomously trains and ablates across Mip-NeRF 360 and LLFF, scoring candidates on measured GPU PSNR with a standing falsifier that subtracts Elo on failure.

3dgselo-tournamentautonomous-research